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Meadow - Meadow - Cinematic

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[For ReShade - Added by StaticR] A more elaborate preset aimed towards cinematic looking screenshots and camera simulation. May be a bit resource intensive. Some effects, like DoF and chromatic aberration might be a bit disruptive to gameplay and UI elements. I recommend you put them on a hotkey to conveniently toggle them on and off. Designed for day time but should work for night as well, although it does get very dark at night. For night scenes, uncheck (Enable HDR & Tonemap) in PPFX_Bloom if you want to see better and if you want the night sky a to pop a bit more, enable the depth based adjustments in PD80_04_Contrast_Brightness_Saturation. Don't forget to undo those changes when you're back in daytime. 3D effects NOTICE: You'll need the full addon support version for depth based effects to work properly. Multiplayer warnings should be fine for Meadow since it seems to allow it. Because the game starts in the den (character select screen), ReShade automatically selects the depth buffer for the den, which is a different one from the main gameplay. You'll need to go to the Add-ons tab and manually select the correct depth buffer before any of the 3D effects can be used. Global preprocessor definitions: RESHADE_DEPTH_LINEARIZATION_FAR_PLANE: 1000 RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN: 1 RESHADE_DEPTH_INPUT_IS_REVERSED: 1 RESHADE_DEPTH_INPUT_IS_LOGARITHMIC: 0 What each effect does: [CAS.fx] - Slight sharpening [LevelsPlus.fx] - Does nothing other than lift the darkest black point up by 1 because SSDO was having weird issues with maximum black pixels (3D)[PPFX_SSDO.fx] - Shadows on overlapping mesh corners. Is configured to work decent with foggy areas but it's not perfect. Will also show on top of water. (3D)[ReflectiveBumpMapping.fx] - Subtle reflections on surfaces. (3D)[CinematicDoF.fx] - Depth of Field. Great for screenshots but not so much for gameplay. Set a hotkey to enable/disable it quickly. [Vibrance.fx] - Makes colors more colorful. [AmbientLight.fx] - Pretty neat bloom and lens filter effect. [PD80_04_Contrast_Brightness_Saturation.fx] - Brightness, contrast and color tweaks. [PPFX_Bloom.fx] - Bloom/HDR. [PandaFX.fx] - Lens diffusion simulation and color tweaks. This one had been giving me odd flickering issues, not ergregious but definitely noticable. But for some reason, changing the ratio setting of each layer fixes it. [Prism.fx] - Chromatic arberration on the screen edges. [ArtisticVignette.fx] - Subtle darkening on the screen edges. [PD80_06_Film_Grain.fx] - Subtle noise, namely on dark areas to sort of mimic a camera's noise at low light levels.

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